Designing Tab UI interacting with and consuming content while riding a spinning bike involves a careful balance of accessibility, usability, and safety. Here are some essential do’s and don’ts to guide the
Design process:
Do’s :-
Do Ensure High Visibility:
1. Use large, bold fonts and high-contrast colors to ensure all text and graphics are easily readable from a distance and under varying lighting conditions.
2. Keep the interface uncluttered to help users quickly identify the information they need without distraction.
Do Optimize for Touch Interaction:
1. Design touch targets (buttons, sliders) to be large enough to tap easily without precise finger placement, which can be challenging during a physical workout.
2. Space out controls adequately to prevent accidental taps, which can be frustrating during intense cycling sessions.
Do Prioritize Essential Information:
1. Display only the most critical metrics prominently, such as time, speed, heart rate & cadence to keep the rider informed without overwhelming them.
2. Provide easy navigation to secondary screens for less urgent data or features.
Do Include Easy-to-Use Controls for Media:
1. Integrate simple controls for media playback, like play, pause, and skip, that are easy to use in motion.
2. Consider gesture controls that allow users to change settings or control media with minimal physical contact, like swiping or large buttons.
Don’ts
Don’t Overload the Screen:
1. Avoid cluttering the interface with too much information or too many options that can distract from the exercise.
2. Do not use intricate graphics or text that might be hard to read quickly.
Don’t Use Small Interaction Elements:
1. Do not place critical interactive elements close together where they might be mistakenly activated.
Don’t Complicate Navigation:
1. Do not use complex menus or multi-layer navigation that can be hard to follow during physical activity.
2. Avoid hidden features that require extensive searching within the interface, which can be frustrating when cycling.
Don’t Forget About the Environment:
1. Do not design the interface without considering conditions like sweat, vibration, and variable light conditions which can affect visibility and touch sensitivity.